![]() In contrast intelligence affects vast swathes of the game. There are maybe 2 dialogues that you can get a bonus option from high charisma. Just boost those skills and save the attribute points. In Fallout 1 high charisma has almost no mechanical effect whatsoever other than boosting a few skills. I also tag Small Arms for when I need to fire a bullet (Energy Weapons are more useful in the long run, but unless you "cheat", you're not gonna get them soon) and Barter because I somehow keep running out of caps. Personally, I get high Charisma, high Intelligence and tag Speech, in order to get out of situations without firing a bullet. You will have fewer skill points, but you'll get more than you will probably need in the long run. Take Gifted if you're new to the game.Ī lot of character mechanics are derived from traits, but only skills are reduced by Gifted, while the increase in skills due to the increase in traits kind of mitigates this.
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